Download PDF Cross Platform Game Development (Wordware Game Developer's Library), by Alan Thorn
Download PDF Cross Platform Game Development (Wordware Game Developer's Library), by Alan Thorn
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Cross Platform Game Development (Wordware Game Developer's Library), by Alan Thorn
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About the Author
Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.
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Product details
Series: Wordware Game Developer's Library
Paperback: 552 pages
Publisher: Jones & Bartlett Learning; 1 edition (June 5, 2008)
Language: English
ISBN-10: 9781598220568
ISBN-13: 978-1598220568
ASIN: 159822056X
Product Dimensions:
6 x 0.9 x 9 inches
Shipping Weight: 1.2 pounds (View shipping rates and policies)
Average Customer Review:
1.0 out of 5 stars
1 customer review
Amazon Best Sellers Rank:
#2,443,127 in Books (See Top 100 in Books)
I picked up this book hoping to learn a few tricks for game development in general, and with the intent of brushing up on my C/C++ since it's a bit rusty. Unfortunately, this book has very little useful information, and instead devotes 4-6 pages of screenshots on how to install every single application, library, or package it introduces. The first 100 pages or so are devoted to how to install Windows and Ubuntu; a third of the book that is, realisitically, completely wasted on anyone who would even look for a book on this subject. Each chapter has the annoying habit of presenting a 2-3 paragraph summary of what the rest of the book has just covered (as if you couldn't guess that by having just read it), and after the first two or three times, one really does not need full screenshots on how to install yet another program that is only discussed at such a high level it might as well have not been mentioned at all.If you just want to know what libraries or tools might be out there that happen to run on both Windows and Linux, it does provide a pretty good list of those. However, it doesn't really give you any useful information on how to use them, nor does it discuss anything meaningful regarding actual game development. In short, this is the single worst book on programming/development that I have ever come across--you'd get more useful information out of a couple of Google searches than this book provides, and spend a whole lot less that way.
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